BACHTIAR, NOVA (2021) IMPROVING STUDENTS’ VOCABULARY BY USING GUESS THE WORD GAME OF SMKN 9 LUWU. Sarjana S1 thesis, UNIVERSITAS COKROAMINOTO PALOPO.
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Abstract
Nova Bachtiar. 2021. Improving Students’ Vocabulary By Using Guess The Word Game of SMKN 9 Luwu. (Supervised by Sri Damayanti and Tsamratul’aeni).
This research aims to know whether Guess the Word Game can improve students’ vocabulary of SMKN 9 Luwu. This research used quantitative method
and pre-experimental as a resesearch design. The population of the research was
tenth grade students of SMKN 9 Luwu. The researcher chose automotive class as
the sample of this research that consist of 15 students by convenience sampling.
The instrument of the research was vocabulary test that consist of 50 numbers
vocabulary. Based on the data, there is difference result between pre-test and post
test. The mean score of the students’ pre-test is 23.60 and the mean score of the
students’ post test is 62.13. The result of t-test shows that P-value < α (0.00 <
0.05). It indicates that, alternative hypothesis (H1) is accepted and null hypothesis
(H0) is rejected. Therefore, the researcher concludes that Guess the Word Game
can improve students’ vocabulary of SMKN 9 Luwu.
| Item Type: | Skripsi ( Sarjana S1 ) |
|---|---|
| Uncontrolled Keywords: | Vocabulary, Guess the Word Game. |
| Subjects: | L Education > L Education (General) |
| Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Program Profesi Guru > Bahasa Inggris |
| Depositing User: | Mrs Dachliana Baderu, S.T. |
| Date Deposited: | 26 Sep 2026 04:52 |
| Last Modified: | 26 Sep 2026 04:52 |
| URI: | https://repository.uncp.ac.id/id/eprint/316 |
