TODING, RISAVIANTI TANGNGA (2022) INCREASING THE STUDENTS’ VOCABULARY ACHIEVEMENT THROUGH HANGMAN GAME AT THE SEVENTH GRADE STUDENTS OF SMPN 1 PALOPO. Sarjana S1 thesis, UNIVERSITAS COKROAMINOTO PALOPO.
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Abstract
Risavianti Tangnga Toding, 2022, Increasing the Students' Vocabulary Achievement through Hangman Game of the Seventh Grade Students at SMPN 1 Palopo .(Supervised by Edi Wahyono and Rizal A.M Sjachrun)
This research was “Increasing the Students’ Vocabulary Achievement through Hangman Game of the Seventh Grade Students at SMPN 1 Palopo”. The
research question that should be answered in this research is Can the use of the
Hangman Game increase the students’ vocabulary at SMPN 1 Palopo. The subject
of this research was consisted of 32 students of VII E at SMPN 1 Palopo. The data
of this research was collected through vocabulary test as the research instrument
in pre-test and post-test which was analyzed data by quantitative analysis. The
mean score of students in the pre-test is 35.16 lower than the mean score of
students in the post-test 84.69. It addition, H0 is higher than p-value (0.05>0.00).
in the significant test analysis. it indicates that H0 is rejected and H1 is accepted. It
can be conclude that the use the Hangman Game can increase the students’
vocabulary of the seventh grade students at SMPN 1 Palopo.
| Item Type: | Skripsi ( Sarjana S1 ) |
|---|---|
| Uncontrolled Keywords: | Vocabulary; Hangman game |
| Subjects: | L Education > L Education (General) |
| Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Program Profesi Guru > Bahasa Inggris |
| Depositing User: | Mrs Dachliana Baderu, S.T. |
| Date Deposited: | 23 Sep 2026 03:44 |
| Last Modified: | 23 Sep 2026 03:44 |
| URI: | https://repository.uncp.ac.id/id/eprint/250 |
