MUTIARA, MUTIARA (2022) THE EFFECTIVENESS OF KAHOOT GAME IN TEACHING STUDENTS' VOCABULARY IN THE CLASSROOM OF SMP NEGERI 1 PALOPO. Sarjana S1 thesis, UNIVERSITAS COKROAMINOTO PALOPO.
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Abstract
Mutiara. 2022. The Effectiveness Of Kahoot Game In Teaching Students’ Vocabulary In The Classroom of SMP Negeri 1 Palopo (supervised Reski Yusrini Islamiah Yunus, and Musliadi)
This research aims at determining the effectiveness of kahoot game in
teaching students’ vocabulary in the classroom of SMP negeri 1 Palopo. The
subject of this research is the eight grade students of SMP negeri 1 Palopo in
South Sulawesi. The writer applied purposive sampling. The method that use in
this research is pre experimental design. The instrument research was vocabulary
test. The result of this research VIII at SMP negeri 1 Palopo is increase. This
shows that there are significant differences between students’ score in pre-test and
pos-test. The mean score of the students’ pre-test 52.27. Classified poor is lower
than in the post-test is 95.45. Classified reasonably good. Furthermore, the writer
found that α (0.05) was higher tahn the p-value (0,00). It indicates that Ho was,
and rejected H1 was accepted. As a result, there is a significant difference between
the result of pre-test and post-test after the treatment giving Kahoot games as
learning media. Therefore, the writer concludes the Kahoot game is effective in
teaching student's vocabulary in the classroom SMP Negeri 1 Palopo..
| Item Type: | Skripsi ( Sarjana S1 ) |
|---|---|
| Uncontrolled Keywords: | Effectiveness, students’ vocabulary, kahoot game |
| Subjects: | L Education > L Education (General) |
| Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Program Profesi Guru > Bahasa Inggris |
| Depositing User: | Mrs Dachliana Baderu, S.T. |
| Date Deposited: | 22 Sep 2026 08:12 |
| Last Modified: | 22 Sep 2026 08:12 |
| URI: | https://repository.uncp.ac.id/id/eprint/229 |
